AVX Extensions

Testing out code inclusion with the Syntax highlighter backend.

AVX Extensions are a new type of mixed integer and floating point vector instructions that use 256 bit wide registers, similar to the vector processing capabilities of SSE, which used 128 bit registers.

	.file	"main.c"
	.align 	32
	.float 1.1,2.2,3.3,4.4,5.5,6.6,7.7,8.8
	.align 	32
	.rept	8	
	.float 0.0
	.align 4
	.globl	main
	.type	main, @function
	pushq	%rbp
	movq	%rsp, %rbp
	vmovdqa intset1, %ymm0
	vmovdqa intset1, %ymm1
	vmulps %ymm0, %ymm1, %ymm2
	vmovdqa %ymm2, intans
	movl	$0, %eax
	popq	%rbp

Fixed this code up, so to whoever might have been following this, now im seeing the correct output when i run this in the debugger.

Some interesting stuff here, backwards compatible with SSE if your kernel doesnt support AVX. (tested on the web server)
We move the string of eight (or four) floats into the vector registers ymm0 and ymm1 (or xmm0 and xmm1 for SSE) and vector multiply them into ymm2 (or xmm2). The result gets saved into bss. Really, there's no way to "see" this code work without the debugger, but the power of doing eight floating point multiplies in one clock cycle is amazing.

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